The Damascus was made in Substance Designer using a series of simple nodes. In the future I would like to create my own smart material to better blend between the two textures using its height map. 

The antler material is an alpha created in photoshop using a reference image and applied in Substance Painter to create a realistic texture.

Rendered in Marmoset 

3D Viewer

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Vitacore Product Model & Motion Graphic

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Game Environment - Castle in the Sky